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Here’s the rundown of this week’s show:
It’s a day that many have been waiting a long time for. Microsoft finally unveiled the Xbox One, the successor to the Xbox 360. It hits on a lot of the things we hoped to see: Blu-ray drive, yup; upgraded hardware, yup; improved Kinect, sure; amazing entertainment capabilities, that’s there too. New partnerships were announced (NFL), exclusive content (EA, Call of Duty), and an other-worldly Kinect demo all tied together a very tight, one-hour show that in most ways was everything the Sony PS4 announcement wasn’t.
But (there’s always a but) there was one LARGE question that went unanswered, and in the hours following the show, led to rampant speculation, most of it likely incorrect, much of it fueled by mixed messages from Microsoft. And that is the state of used/shared games on the Xbox One. Is there a fee to play on another console? Yes. Wait, no. Wait, maybe? Used games. Yes, but in a way we’re not accustomed to today. Sharing games with friends, most likely not, but possibly. One thing we did find out after the show recorded is that family members will be able to play the same game with multiple accounts.
In this show, we spend a lot of time looking at the use cases that, as of Tuesday night just hours after the announcement, were the most murky. We do, of course, look at the rest of the event, which to be sure showed off an amazing new device with some very cool tricks. But certainly all eyes will be on E3 in a couple weeks, looking for Microsoft to clear up some of the question marks.
(Note, IGN had a good “What we do and don’t know” article Wednesday morning. I highly suggest taking a peek.)
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